Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 163 days ago
1 / 10 / 5
K / D / A
46.2%
Kill participation
710.5
Damage / min
7,827g
352.6 gold / min
12
7 placed · 2 cleared
168
7.6 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTRKolsuzServeri#TR1
Renekton · Top
8 / 3 / 6
29.8% KP
16,479
16.3% share
12,484g
227 CS · 10.2/m
Kenâi#1903
Naafiri · Jungle
11 / 2 / 8
40.4% KP
14,040
13.9% share
12,191g
191 CS · 8.6/m
steps nvm#zoe
LeBlanc · Mid
12 / 0 / 8
42.6% KP
24,195
24% share
12,565g
172 CS · 7.7/m
Sergei Dragunov#oguz
Draven · ADC
13 / 3 / 7
42.6% KP
25,468
25.2% share
14,439g
174 CS · 7.8/m
karimacokasigim#1708
Camille · Support
3 / 5 / 23
55.3% KP
20,733
20.5% share
9,641g
23 CS · 1/m
Red side
DefeatErkuntin#TR1
Malphite · Top
3 / 6 / 1
30.8% KP
16,977
27.5% share
7,484g
141 CS · 6.4/m
155 Hüsnü Çoban#TR2
Ambessa · Jungle
5 / 8 / 0
38.5% KP
11,335
18.4% share
8,560g
159 CS · 7.2/m
JAYCOB#TR1
Zed · Mid
3 / 14 / 0
23.1% KP
11,038
17.9% share
8,106g
130 CS · 5.9/m
serhat#1223
Smolder · ADC
1 / 10 / 5
46.2% KP
15,772
25.5% share
7,827g
168 CS · 7.6/m
love druggie#ADDCT
Nami · Support
1 / 9 / 7
61.5% KP
6,623
10.7% share
5,806g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
