Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 163 days ago
3 / 8 / 25
K / D / A
54.9%
Kill participation
407.7
Damage / min
11,410g
325.7 gold / min
143
42 placed · 17 cleared
38
1.1 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaerim#3274
Illaoi · Top
9 / 9 / 11
39.2% KP
37,741
25.3% share
16,284g
321 CS · 9.2/m
kira#TR45
Master Yi · Jungle
10 / 7 / 6
31.4% KP
21,288
14.3% share
17,407g
289 CS · 8.2/m
91Street#1763
Warwick · Mid
13 / 9 / 13
51% KP
32,584
21.8% share
16,459g
240 CS · 6.9/m
QuivAD#null
Samira · ADC
16 / 9 / 10
51% KP
43,437
29.1% share
21,055g
305 CS · 8.7/m
serhat#1223
Blitzcrank · Support
3 / 8 / 25
54.9% KP
14,283
9.6% share
11,410g
38 CS · 1.1/m
Red side
DefeatGeshulin#モラン
Fiora · Top
3 / 14 / 7
24.4% KP
38,286
22.9% share
13,935g
261 CS · 7.5/m
àbys#TR1
Graves · Jungle
14 / 5 / 8
53.7% KP
33,276
19.9% share
20,761g
265 CS · 7.6/m
adeline#969
Ahri · Mid
11 / 5 / 13
58.5% KP
36,996
22.1% share
18,091g
284 CS · 8.1/m
sweet relief#bae
Kai'Sa · ADC
4 / 12 / 16
48.8% KP
27,812
16.6% share
15,277g
235 CS · 6.7/m
Pone#ayak
Pantheon · Support
9 / 15 / 13
53.7% KP
31,180
18.6% share
12,760g
61 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
