Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 162 days ago
4 / 5 / 21
K / D / A
53.2%
Kill participation
263.8
Damage / min
11,252g
320.3 gold / min
132
48 placed · 8 cleared
40
1.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKilo#TR1
Kennen · Top
5 / 11 / 11
34% KP
25,055
16.9% share
13,673g
205 CS · 5.8/m
Chisa#11111
Talon · Jungle
12 / 9 / 6
38.3% KP
19,530
13.2% share
17,489g
235 CS · 6.7/m
очарованный#Умай
Xerath · Mid
15 / 7 / 16
66% KP
59,278
40% share
19,297g
288 CS · 8.2/m
Evellie#TR1
Lucian · ADC
11 / 7 / 15
55.3% KP
35,199
23.7% share
18,510g
249 CS · 7.1/m
serhat#1223
Blitzcrank · Support
4 / 5 / 21
53.2% KP
9,268
6.2% share
11,252g
40 CS · 1.1/m
Red side
DefeatSoftware1#CLEAN
Kog'Maw · Top
11 / 9 / 5
41% KP
39,895
29.5% share
16,664g
259 CS · 7.4/m
p e a c e#55daa
Karthus · Jungle
16 / 11 / 8
61.5% KP
46,232
34.1% share
18,595g
248 CS · 7.1/m
domuzları sevin#ELAK
Galio · Mid
8 / 11 / 12
51.3% KP
25,186
18.6% share
14,210g
206 CS · 5.9/m
Hyper zone IGT#Carry
Ezreal · ADC
2 / 11 / 8
25.6% KP
14,188
10.5% share
12,281g
221 CS · 6.3/m
bloodhex#G984
Yuumi · Support
2 / 5 / 23
64.1% KP
9,964
7.4% share
10,257g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
