Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 162 days ago
2 / 1 / 17
K / D / A
47.5%
Kill participation
262.8
Damage / min
8,497g
348.7 gold / min
63
28 placed · 5 cleared
15
0.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryraynd#00000
Fiora · Top
14 / 4 / 8
55% KP
38,507
37% share
15,905g
209 CS · 8.6/m
Nâchre#K1NG
Ambessa · Jungle
10 / 2 / 10
50% KP
17,161
16.5% share
13,726g
199 CS · 8.2/m
GARNET Bard#OZAN
Anivia · Mid
8 / 6 / 8
40% KP
21,507
20.7% share
11,407g
147 CS · 6/m
FS Shini#TR70
Lucian · ADC
6 / 3 / 2
20% KP
20,426
19.6% share
11,953g
209 CS · 8.6/m
serhat#1223
Blitzcrank · Support
2 / 1 / 17
47.5% KP
6,403
6.2% share
8,497g
15 CS · 0.6/m
Red side
DefeatNe Obliviscaris#00001
Mordekaiser · Top
3 / 8 / 1
25% KP
13,320
15.9% share
9,161g
176 CS · 7.2/m
rosiesss#she
Hecarim · Jungle
1 / 8 / 3
25% KP
9,938
11.9% share
7,750g
132 CS · 5.4/m
Şirket Hissedarı#Lolcu
Skarner · Mid
10 / 13 / 1
68.8% KP
30,806
36.7% share
12,914g
124 CS · 5.1/m
wuFFle を#Sit
Caitlyn · ADC
1 / 4 / 0
6.3% KP
11,653
13.9% share
9,217g
232 CS · 9.5/m
cope harder#arod
Neeko · Support
1 / 7 / 7
50% KP
18,135
21.6% share
7,337g
61 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
