Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 162 days ago
3 / 5 / 17
K / D / A
64.5%
Kill participation
301.1
Damage / min
9,857g
305.3 gold / min
89
40 placed · 6 cleared
26
0.8 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatELOHELL BRAVO#2121
Gnar · Top
3 / 7 / 1
12.1% KP
20,679
17.4% share
10,771g
215 CS · 6.7/m
God Demon Yavuz#doğa
Vi · Jungle
12 / 7 / 8
60.6% KP
30,831
26% share
16,276g
254 CS · 7.9/m
tansu ciller#otan4
Ahri · Mid
9 / 8 / 4
39.4% KP
25,446
21.5% share
12,813g
231 CS · 7.2/m
coMbLey#TR1
Vel'Koz · ADC
8 / 2 / 10
54.5% KP
31,103
26.2% share
14,506g
228 CS · 7.1/m
Vegan#8130
Nami · Support
1 / 7 / 26
81.8% KP
10,485
8.8% share
10,330g
34 CS · 1.1/m
Red side
VictoryBoun Cmpe#999
Fiora · Top
5 / 4 / 7
38.7% KP
33,377
26.4% share
16,366g
317 CS · 9.8/m
Pantreuson#TR1
Nocturne · Jungle
8 / 11 / 8
51.6% KP
20,881
16.5% share
13,566g
211 CS · 6.5/m
Bobo was here#TR1
Xerath · Mid
3 / 9 / 10
41.9% KP
26,831
21.2% share
10,908g
198 CS · 6.1/m
leto#www
Smolder · ADC
12 / 4 / 9
67.7% KP
35,760
28.3% share
17,520g
272 CS · 8.4/m
serhat#1223
Blitzcrank · Support
3 / 5 / 17
64.5% KP
9,721
7.7% share
9,857g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
