Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 162 days ago
4 / 8 / 15
K / D / A
59.4%
Kill participation
276.4
Damage / min
11,163g
269.2 gold / min
107
54 placed · 6 cleared
29
0.7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
7
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryu already lost#weak
Fiora · Top
6 / 9 / 7
27.7% KP
33,431
17.9% share
17,663g
311 CS · 7.5/m
p e a c e#55daa
Qiyana · Jungle
14 / 6 / 16
63.8% KP
47,199
25.3% share
24,266g
324 CS · 7.8/m
yt asshiaz fun#ashz
LeBlanc · Mid
9 / 7 / 12
44.7% KP
40,808
21.9% share
14,675g
200 CS · 4.8/m
Curong#TR1
Jhin · ADC
13 / 5 / 13
55.3% KP
38,151
20.4% share
23,671g
369 CS · 8.9/m
Euphoria2#TR1
Hwei · Support
5 / 5 / 29
72.3% KP
27,119
14.5% share
14,338g
48 CS · 1.2/m
Red side
DefeatSdown#TR1
Malphite · Top
4 / 8 / 7
34.4% KP
28,447
16.8% share
13,205g
238 CS · 5.7/m
pump you all#9999
Viego · Jungle
6 / 12 / 6
37.5% KP
29,999
17.7% share
17,371g
303 CS · 7.3/m
Maiev Shadowsong#mmmmm
Viktor · Mid
8 / 10 / 7
46.9% KP
47,064
27.7% share
18,312g
383 CS · 9.2/m
i dont muhatap#777
Smolder · ADC
10 / 9 / 8
56.3% KP
52,852
31.1% share
25,331g
471 CS · 11.4/m
serhat#1223
Nami · Support
4 / 8 / 15
59.4% KP
11,462
6.7% share
11,163g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
