Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 161 days ago
3 / 1 / 15
K / D / A
51.4%
Kill participation
313.5
Damage / min
7,530g
351 gold / min
69
23 placed · 6 cleared
20
0.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdenizservannarin#BIKE
Varus · Top
3 / 12 / 3
46.2% KP
12,410
23.4% share
6,560g
96 CS · 4.5/m
TALIB4N#42O
Master Yi · Jungle
1 / 4 / 1
15.4% KP
5,375
10.1% share
7,073g
144 CS · 6.7/m
Miss you#star
Kassadin · Mid
7 / 4 / 2
69.2% KP
17,411
32.8% share
9,876g
174 CS · 8.1/m
K4RABİBER DUASI#26kas
Kai'Sa · ADC
0 / 7 / 4
30.8% KP
10,184
19.2% share
6,646g
138 CS · 6.4/m
BakireGül#Nurdi
Seraphine · Support
2 / 8 / 4
46.2% KP
7,707
14.5% share
6,103g
22 CS · 1/m
Red side
Victorylemina#9991
Irelia · Top
8 / 5 / 4
34.3% KP
18,862
22% share
11,377g
176 CS · 8.2/m
potato liess#turşu
Zed · Jungle
6 / 4 / 8
40% KP
14,656
17.1% share
12,618g
188 CS · 8.8/m
Harakiri#capon
Akali · Mid
9 / 1 / 5
40% KP
25,606
29.8% share
10,122g
152 CS · 7.1/m
Kaelthor#1907
Ezreal · ADC
9 / 2 / 6
42.9% KP
19,958
23.3% share
11,503g
168 CS · 7.8/m
serhat#1223
Blitzcrank · Support
3 / 1 / 15
51.4% KP
6,724
7.8% share
7,530g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
