Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 161 days ago
1 / 7 / 16
K / D / A
68%
Kill participation
327.5
Damage / min
8,959g
302 gold / min
64
31 placed · 4 cleared
31
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThundrel#WCKD
Ornn · Top
4 / 4 / 11
35.7% KP
23,940
16.5% share
10,258g
161 CS · 5.4/m
GPT7#7947
Naafiri · Jungle
5 / 5 / 8
31% KP
15,902
11% share
12,734g
212 CS · 7.1/m
Rxiaer#012
Sylas · Mid
15 / 3 / 9
57.1% KP
47,850
33% share
15,249g
226 CS · 7.6/m
cope harder#arod
Draven · ADC
15 / 5 / 4
45.2% KP
45,473
31.4% share
18,278g
245 CS · 8.3/m
Kotal Kahn#5259
Thresh · Support
3 / 8 / 21
57.1% KP
11,642
8% share
10,021g
34 CS · 1.1/m
Red side
Defeatİşkap#1903
Malphite · Top
3 / 12 / 4
28% KP
17,725
17.5% share
11,295g
211 CS · 7.1/m
ndn bay anderson#ndn
Zed · Jungle
5 / 9 / 1
24% KP
13,399
13.2% share
12,369g
211 CS · 7.1/m
Rraisabelinn#1704
Sion · Mid
12 / 7 / 3
60% KP
37,225
36.8% share
20,135g
313 CS · 10.6/m
coMbLey#TR1
Vel'Koz · ADC
4 / 7 / 10
56% KP
23,120
22.8% share
11,479g
197 CS · 6.6/m
serhat#1223
Blitzcrank · Support
1 / 7 / 16
68% KP
9,717
9.6% share
8,959g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
