Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 161 days ago
9 / 5 / 8
K / D / A
34%
Kill participation
543.3
Damage / min
10,854g
398.3 gold / min
50
26 placed · 1 cleared
55
2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTEKCİBABA#023
Darius · Top
1 / 12 / 2
9.7% KP
10,704
10.9% share
7,769g
167 CS · 6.1/m
GMO#GMO
Naafiri · Jungle
10 / 9 / 7
54.8% KP
21,562
21.9% share
13,518g
177 CS · 6.5/m
Harakiri#capon
Irelia · Mid
8 / 8 / 3
35.5% KP
25,021
25.4% share
12,844g
253 CS · 9.3/m
PRØJECT KÂTÂRİNÂ#Kata0
Vel'Koz · ADC
8 / 10 / 4
38.7% KP
29,880
30.4% share
12,736g
191 CS · 7/m
DrCorsaTh#TR015
Thresh · Support
4 / 11 / 12
51.6% KP
11,282
11.5% share
8,583g
29 CS · 1.1/m
Red side
VictoryAizen Daddy#TR1
Vladimir · Top
10 / 2 / 12
44% KP
32,163
24.8% share
16,363g
287 CS · 10.5/m
melekKASSADIN#kung
Talon · Jungle
10 / 2 / 11
42% KP
21,476
16.5% share
15,925g
261 CS · 9.6/m
Hataylı Faker#TR1
Katarina · Mid
12 / 10 / 8
40% KP
27,963
21.5% share
12,961g
167 CS · 6.1/m
KERİMCANDURMZNAB#ENSON
Karthus · ADC
9 / 12 / 18
54% KP
33,374
25.7% share
14,470g
199 CS · 7.3/m
serhat#1223
Mel · Support
9 / 5 / 8
34% KP
14,805
11.4% share
10,854g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
