Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 160 days ago
10 / 10 / 5
K / D / A
42.9%
Kill participation
1,322.4
Damage / min
16,247g
567.1 gold / min
5
5 placed · 1 cleared
224
7.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLAMBORGHINI URUS#TR2
Rek'Sai · Top
10 / 6 / 10
48.8% KP
26,426
20.4% share
13,448g
162 CS · 5.7/m
uzibofan1453#3131
Talon · Jungle
14 / 8 / 11
61% KP
33,711
26% share
16,415g
216 CS · 7.5/m
BABYMETAL MOA#METAL
Karma · Mid
6 / 8 / 17
56.1% KP
27,824
21.5% share
11,263g
184 CS · 6.4/m
jxwwwwxxxxjjjjyy#xxjwy
Ezreal · ADC
11 / 5 / 8
46.3% KP
37,767
29.1% share
14,765g
199 CS · 6.9/m
snap out of it#204
Soraka · Support
0 / 8 / 24
58.5% KP
3,883
3% share
9,049g
27 CS · 0.9/m
Red side
DefeatThe Back Door#YONE
Yone · Top
7 / 10 / 5
34.3% KP
23,925
17.3% share
11,271g
172 CS · 6/m
Gilorkam#TR1
Qiyana · Jungle
11 / 6 / 5
45.7% KP
32,506
23.5% share
13,483g
220 CS · 7.7/m
UGUR#0505
Hwei · Mid
7 / 8 / 9
45.7% KP
34,849
25.2% share
13,582g
238 CS · 8.3/m
serhat#1223
Draven · ADC
10 / 10 / 5
42.9% KP
37,886
27.4% share
16,247g
224 CS · 7.8/m
sereay#369
Sona · Support
0 / 7 / 23
65.7% KP
9,216
6.7% share
8,264g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
