Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 161 days ago
3 / 4 / 12
K / D / A
51.7%
Kill participation
387.5
Damage / min
8,647g
316.4 gold / min
78
32 placed · 3 cleared
23
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryİgrias#007
Anivia · Top
2 / 5 / 4
23.1% KP
22,012
20.9% share
11,260g
209 CS · 7.6/m
LAMBORGHINI URUS#TR2
Rek'Sai · Jungle
10 / 9 / 4
53.8% KP
20,795
19.8% share
12,358g
133 CS · 4.9/m
UGUR#0505
Naafiri · Mid
6 / 6 / 5
42.3% KP
26,484
25.2% share
13,985g
235 CS · 8.6/m
The Back Door#YONE
Yone · ADC
8 / 3 / 1
34.6% KP
27,927
26.5% share
14,591g
285 CS · 10.4/m
joji#XDD
Nami · Support
0 / 6 / 10
38.5% KP
7,988
7.6% share
7,909g
23 CS · 0.8/m
Red side
DefeatKarPoy#TR1
Sett · Top
5 / 7 / 3
27.6% KP
19,744
21.3% share
11,439g
178 CS · 6.5/m
honnête homme#TR1
Nocturne · Jungle
6 / 5 / 8
48.3% KP
16,612
17.9% share
11,031g
181 CS · 6.6/m
clearlove#TR31
Qiyana · Mid
12 / 3 / 3
51.7% KP
35,739
38.5% share
12,978g
197 CS · 7.2/m
BABYMETAL MOA#METAL
Jinx · ADC
3 / 7 / 6
31% KP
10,111
10.9% share
10,468g
212 CS · 7.8/m
serhat#1223
Blitzcrank · Support
3 / 4 / 12
51.7% KP
10,593
11.4% share
8,647g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
