Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 160 days ago
3 / 5 / 16
K / D / A
67.9%
Kill participation
372
Damage / min
9,301g
293.9 gold / min
105
37 placed · 13 cleared
26
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrayzHearth#TR1
Heimerdinger · Top
1 / 7 / 10
39.3% KP
29,488
25.8% share
11,540g
219 CS · 6.9/m
DANTE#19035
Karthus · Jungle
16 / 7 / 5
75% KP
43,241
37.8% share
16,893g
299 CS · 9.4/m
tekunualpucagli#LAA
Darius · Mid
5 / 7 / 4
32.1% KP
13,199
11.5% share
12,394g
239 CS · 7.6/m
Goward#TR1
Draven · ADC
3 / 8 / 5
28.6% KP
16,765
14.6% share
12,565g
200 CS · 6.3/m
serhat#1223
Blitzcrank · Support
3 / 5 / 16
67.9% KP
11,773
10.3% share
9,301g
26 CS · 0.8/m
Red side
VictorySylakenth#TR10
Renekton · Top
7 / 3 / 9
47.1% KP
19,367
17% share
12,598g
202 CS · 6.4/m
Evrîfæssâ#TR2
Jarvan IV · Jungle
3 / 9 / 15
52.9% KP
11,388
10% share
12,050g
215 CS · 6.8/m
MIDMIDMIDMID#2049
Galio · Mid
12 / 5 / 13
73.5% KP
36,682
32.1% share
14,755g
201 CS · 6.4/m
TKPravda#TR1
Jhin · ADC
10 / 1 / 11
61.8% KP
32,066
28.1% share
16,938g
263 CS · 8.3/m
Jesus#G0OD
Seraphine · Support
2 / 10 / 17
55.9% KP
14,668
12.8% share
9,557g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
