Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 160 days ago
0 / 8 / 19
K / D / A
54.3%
Kill participation
285.2
Damage / min
7,361g
300.4 gold / min
51
23 placed · 5 cleared
25
1 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoutinior#TR2
Nidalee · Top
5 / 11 / 11
45.7% KP
11,620
14.7% share
8,915g
108 CS · 4.4/m
BellBottoms#MSK
Rengar · Jungle
4 / 8 / 6
28.6% KP
9,795
12.4% share
9,193g
130 CS · 5.3/m
k mid1#LEB3
LeBlanc · Mid
15 / 6 / 6
60% KP
28,040
35.4% share
12,368g
157 CS · 6.4/m
CİNSEL FARE#TR31
Kai'Sa · ADC
11 / 5 / 6
48.6% KP
22,676
28.7% share
12,333g
173 CS · 7.1/m
serhat#1223
Blitzcrank · Support
0 / 8 / 19
54.3% KP
6,988
8.8% share
7,361g
25 CS · 1/m
Red side
VictorySpot#TR1
Yone · Top
11 / 3 / 6
44.7% KP
26,460
24.4% share
12,823g
199 CS · 8.1/m
meiyo#fuyu
Ivern · Jungle
2 / 6 / 21
60.5% KP
8,499
7.8% share
9,698g
127 CS · 5.2/m
marco asensio10#0054
Smolder · Mid
8 / 8 / 9
44.7% KP
24,596
22.6% share
11,780g
188 CS · 7.7/m
F 4#AURA
Ashe · ADC
7 / 7 / 14
55.3% KP
22,707
20.9% share
10,968g
140 CS · 5.7/m
Etlnss#ETL
Mel · Support
10 / 11 / 14
63.2% KP
26,386
24.3% share
10,234g
46 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
