Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 160 days ago
1 / 4 / 23
K / D / A
55.8%
Kill participation
305.7
Damage / min
9,439g
306.8 gold / min
104
42 placed · 7 cleared
27
0.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNeo irfunny baby#TR3
Cho'Gath · Top
10 / 6 / 2
27.9% KP
32,106
26.2% share
14,855g
290 CS · 9.4/m
Vİİski#TR1
Vi · Jungle
11 / 3 / 8
44.2% KP
26,619
21.7% share
14,635g
235 CS · 7.6/m
botanavagetta#TR1
Ahri · Mid
7 / 3 / 16
53.5% KP
28,043
22.9% share
12,777g
235 CS · 7.6/m
TOPALLARDAN KAAN#TR1
Caitlyn · ADC
14 / 3 / 3
39.5% KP
26,403
21.5% share
17,057g
280 CS · 9.1/m
serhat#1223
Blitzcrank · Support
1 / 4 / 23
55.8% KP
9,406
7.7% share
9,439g
27 CS · 0.9/m
Red side
Defeatbingullah#3162
Garen · Top
7 / 6 / 0
36.8% KP
24,455
24.3% share
14,157g
281 CS · 9.1/m
birinci#first
Sylas · Jungle
6 / 3 / 5
57.9% KP
19,187
19.1% share
12,170g
194 CS · 6.3/m
dengimdeğilsin#FEED
Irelia · Mid
5 / 15 / 0
26.3% KP
24,547
24.4% share
12,291g
251 CS · 8.2/m
Bercest0#TR1
Ezreal · ADC
1 / 8 / 4
26.3% KP
26,300
26.1% share
11,068g
241 CS · 7.8/m
NoPpoL#TR1
Thresh · Support
0 / 11 / 6
31.6% KP
6,089
6.1% share
7,074g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
