Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 159 days ago
3 / 7 / 35
K / D / A
73.1%
Kill participation
330.9
Damage / min
11,963g
362.3 gold / min
111
44 placed · 12 cleared
24
0.7 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMelba Parrish#3m44
Yone · Top
4 / 8 / 7
21.2% KP
12,872
10.5% share
11,172g
156 CS · 4.7/m
FENZZZZZZZZZZZZZ#MAツD
Graves · Jungle
11 / 8 / 14
48.1% KP
26,578
21.6% share
17,279g
245 CS · 7.4/m
Nehir Sheni#muz
Lux · Mid
12 / 7 / 16
53.8% KP
26,590
21.6% share
15,435g
214 CS · 6.5/m
Rhioni1#TR1
Sivir · ADC
22 / 4 / 17
75% KP
46,124
37.5% share
24,776g
316 CS · 9.6/m
serhat#1223
Leona · Support
3 / 7 / 35
73.1% KP
10,924
8.9% share
11,963g
24 CS · 0.7/m
Red side
DefeatlKhe#TR1
Malphite · Top
5 / 5 / 6
32.4% KP
21,313
18% share
12,365g
197 CS · 6/m
MXNTAL TERRORlSM#TR1
Master Yi · Jungle
7 / 11 / 5
35.3% KP
17,572
14.9% share
13,079g
204 CS · 6.2/m
Maiev Shadowsong#mmmmm
Akshan · Mid
8 / 9 / 5
38.2% KP
32,385
27.4% share
15,298g
258 CS · 7.8/m
kino der toten#969
Jinx · ADC
12 / 11 / 6
52.9% KP
37,252
31.5% share
18,529g
287 CS · 8.7/m
N4YN STEFAN N4YN#TR1
Nautilus · Support
2 / 16 / 17
55.9% KP
9,659
8.2% share
9,705g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
