Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Solo/Duo · 159 days ago
2 / 12 / 20
K / D / A
52.4%
Kill participation
353.4
Damage / min
10,202g
284.7 gold / min
119
47 placed · 10 cleared
39
1.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMoi#W22
Gnar · Top
6 / 10 / 8
32.6% KP
25,909
15.5% share
12,813g
198 CS · 5.5/m
Sleeping Number#Eight
Talon · Jungle
15 / 8 / 20
81.4% KP
64,034
38.4% share
19,465g
276 CS · 7.7/m
ârkadya#1998
Ahri · Mid
12 / 12 / 9
48.8% KP
33,532
20.1% share
17,491g
261 CS · 7.3/m
CHA0S#B16
Caitlyn · ADC
10 / 8 / 6
37.2% KP
26,813
16.1% share
17,007g
279 CS · 7.8/m
Daly4r Akoglu#3131
Yuumi · Support
0 / 4 / 33
76.7% KP
16,462
9.9% share
11,173g
20 CS · 0.6/m
Red side
DefeatAZGINVLADİMİR#BABA
Irelia · Top
17 / 5 / 5
52.4% KP
45,116
29.9% share
19,235g
315 CS · 8.8/m
Leon Kennedy#2469
Zed · Jungle
9 / 11 / 11
47.6% KP
34,637
22.9% share
17,272g
214 CS · 6/m
Leuvis#Eris
Viktor · Mid
10 / 8 / 14
57.1% KP
38,058
25.2% share
16,473g
221 CS · 6.2/m
İrem Sama#TR1
Jhin · ADC
4 / 7 / 11
35.7% KP
20,502
13.6% share
13,653g
240 CS · 6.7/m
serhat#1223
Thresh · Support
2 / 12 / 20
52.4% KP
12,663
8.4% share
10,202g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
