Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 159 days ago
7 / 7 / 9
K / D / A
39%
Kill participation
1,102.4
Damage / min
15,676g
529.3 gold / min
11
8 placed · 1 cleared
258
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPêzevenk Ömer#TR1
Akali · Top
2 / 10 / 3
22.7% KP
16,555
18% share
8,512g
162 CS · 5.5/m
SloasGG#olaf
Olaf · Jungle
7 / 6 / 4
50% KP
15,856
17.3% share
13,418g
230 CS · 7.8/m
obsessive#alope
Syndra · Mid
7 / 8 / 4
50% KP
24,992
27.2% share
12,815g
262 CS · 8.8/m
redstar#000
Smolder · ADC
4 / 7 / 9
59.1% KP
20,879
22.7% share
13,478g
283 CS · 9.6/m
turkish sup#5ys
Lux · Support
2 / 10 / 14
72.7% KP
13,601
14.8% share
8,908g
73 CS · 2.5/m
Red side
VictorySpin To Win#QGS
Garen · Top
13 / 5 / 2
36.6% KP
36,509
31.3% share
17,327g
271 CS · 9.2/m
daydreaming#kat
Kayn · Jungle
17 / 2 / 3
48.8% KP
38,397
32.9% share
17,968g
243 CS · 8.2/m
Heidelberg#007
Anivia · Mid
4 / 1 / 3
17.1% KP
5,498
4.7% share
11,205g
227 CS · 7.7/m
serhat#1223
Jinx · ADC
7 / 7 / 9
39% KP
32,650
28% share
15,676g
258 CS · 8.7/m
Deadİnside#TR1
Milio · Support
0 / 7 / 17
41.5% KP
3,725
3.2% share
8,544g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
