Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 157 days ago
0 / 1 / 16
K / D / A
47.1%
Kill participation
324
Damage / min
8,367g
287.5 gold / min
90
36 placed · 7 cleared
27
0.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLegolaS5#TR1
Wukong · Top
2 / 10 / 2
21.1% KP
23,070
20.9% share
8,795g
169 CS · 5.8/m
itibardantasaruf#olmaz
Kha'Zix · Jungle
8 / 4 / 2
52.6% KP
18,488
16.7% share
13,093g
226 CS · 7.8/m
evtbn#erdem
Vladimir · Mid
2 / 7 / 1
15.8% KP
25,894
23.4% share
10,225g
210 CS · 7.2/m
sıkıntılı adc#smurf
Caitlyn · ADC
7 / 6 / 2
47.4% KP
34,556
31.3% share
12,970g
243 CS · 8.4/m
asteria#4290
Nami · Support
0 / 7 / 8
42.1% KP
8,525
7.7% share
7,023g
12 CS · 0.4/m
Red side
VictoryNaturelPower1#TR1
Zaahen · Top
10 / 3 / 6
47.1% KP
29,262
27.6% share
13,935g
210 CS · 7.2/m
dia 4 gatekeeper#TR1
Graves · Jungle
15 / 3 / 7
64.7% KP
30,028
28.4% share
18,212g
298 CS · 10.2/m
Twitchin 50 Tonu#L9O
Fizz · Mid
3 / 6 / 4
20.6% KP
20,075
19% share
8,882g
153 CS · 5.3/m
aşık oldum#997
Lucian · ADC
6 / 6 / 10
47.1% KP
17,039
16.1% share
11,600g
170 CS · 5.8/m
serhat#1223
Blitzcrank · Support
0 / 1 / 16
47.1% KP
9,429
8.9% share
8,367g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
