Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 157 days ago
2 / 7 / 17
K / D / A
65.5%
Kill participation
356.3
Damage / min
8,417g
294.3 gold / min
78
33 placed · 7 cleared
17
0.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFuXuRy123#35TR1
Darius · Top
9 / 8 / 3
41.4% KP
20,418
19.6% share
10,342g
138 CS · 4.8/m
SkyeRa#TR1
Graves · Jungle
4 / 10 / 10
48.3% KP
15,592
14.9% share
12,875g
214 CS · 7.5/m
155 Hüsnü Çoban#TR2
Vladimir · Mid
4 / 8 / 7
37.9% KP
28,036
26.9% share
10,880g
217 CS · 7.6/m
Normal insan#2121
Lucian · ADC
10 / 7 / 5
51.7% KP
30,099
28.8% share
14,124g
224 CS · 7.8/m
serhat#1223
Blitzcrank · Support
2 / 7 / 17
65.5% KP
10,189
9.8% share
8,417g
17 CS · 0.6/m
Red side
VictoryBushes Are Safe#RES
Volibear · Top
13 / 5 / 5
45% KP
35,666
26.9% share
14,888g
187 CS · 6.5/m
vidar#pirt
Qiyana · Jungle
14 / 4 / 11
62.5% KP
35,056
26.4% share
17,724g
217 CS · 7.6/m
Seyatema#3104
Annie · Mid
7 / 8 / 4
27.5% KP
36,881
27.8% share
11,473g
176 CS · 6.2/m
la confiance tue#1938
Kai'Sa · ADC
4 / 3 / 7
27.5% KP
16,704
12.6% share
14,678g
247 CS · 8.6/m
Merell Akshaner#123
Rell · Support
2 / 9 / 15
42.5% KP
8,298
6.3% share
8,817g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
