Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 157 days ago
0 / 3 / 30
K / D / A
81.1%
Kill participation
467.9
Damage / min
8,581g
352.2 gold / min
80
37 placed · 6 cleared
24
1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVortex#3561
Poppy · Top
1 / 6 / 3
26.7% KP
19,320
22.5% share
8,200g
159 CS · 6.5/m
RussyJr#rsyjr
Nunu & Willump · Jungle
4 / 9 / 4
53.3% KP
13,859
16.2% share
9,044g
154 CS · 6.3/m
violatorr#BABA
Zed · Mid
4 / 6 / 1
33.3% KP
19,017
22.2% share
10,033g
174 CS · 7.1/m
e girlim olsana#uwu
Ashe · ADC
4 / 7 / 5
60% KP
22,354
26.1% share
10,621g
163 CS · 6.7/m
natt aka#00000
Bard · Support
2 / 10 / 7
60% KP
11,195
13.1% share
7,518g
28 CS · 1.1/m
Red side
VictoryAgent Torture#TR1
Skarner · Top
4 / 2 / 10
37.8% KP
19,246
20.5% share
9,890g
182 CS · 7.5/m
SaloWT#TR1
Diana · Jungle
7 / 3 / 9
43.2% KP
13,275
14.1% share
11,646g
203 CS · 8.3/m
elonda çaça#çerez
Katarina · Mid
7 / 5 / 9
43.2% KP
20,680
22% share
10,571g
161 CS · 6.6/m
la confiance tue#1938
Kai'Sa · ADC
19 / 2 / 6
67.6% KP
29,434
31.3% share
17,551g
215 CS · 8.8/m
serhat#1223
Blitzcrank · Support
0 / 3 / 30
81.1% KP
11,402
12.1% share
8,581g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
