Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 157 days ago
3 / 3 / 16
K / D / A
55.9%
Kill participation
330.1
Damage / min
9,089g
294 gold / min
102
47 placed · 8 cleared
29
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjxwwwwxxxxjjjjyy#xxjwy
Galio · Top
1 / 8 / 11
35.3% KP
19,919
17.1% share
10,287g
220 CS · 7.1/m
Zargana Hunter#0002
Briar · Jungle
15 / 10 / 8
67.6% KP
32,567
28% share
16,604g
203 CS · 6.6/m
Kanderson#5467
Zed · Mid
6 / 6 / 9
44.1% KP
29,847
25.6% share
14,774g
253 CS · 8.2/m
RAB ÖLDÜREN#1337
Twitch · ADC
9 / 10 / 8
50% KP
23,913
20.5% share
13,727g
191 CS · 6.2/m
serhat#1223
Blitzcrank · Support
3 / 3 / 16
55.9% KP
10,207
8.8% share
9,089g
29 CS · 0.9/m
Red side
VictorykickSlimeslimeog#oglu
Garen · Top
7 / 7 / 4
29.7% KP
37,128
28.1% share
15,115g
253 CS · 8.2/m
3ldrichh Sama#JKING
Viego · Jungle
8 / 7 / 10
48.6% KP
20,016
15.1% share
14,187g
205 CS · 6.6/m
toji#yuute
Akshan · Mid
10 / 9 / 9
51.4% KP
27,973
21.2% share
14,503g
215 CS · 7/m
katilosman123#ASO
Ezreal · ADC
5 / 8 / 8
35.1% KP
25,840
19.6% share
13,597g
218 CS · 7.1/m
Morganthe#TR1
Seraphine · Support
7 / 3 / 14
56.8% KP
21,211
16% share
11,567g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
