Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 157 days ago
0 / 10 / 17
K / D / A
45.9%
Kill participation
252.1
Damage / min
9,110g
262.2 gold / min
88
41 placed · 6 cleared
32
0.9 CS / min
Objective control
5
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDJIQAN#TR789
Pantheon · Top
4 / 10 / 13
30.9% KP
30,297
20.4% share
11,853g
184 CS · 5.3/m
Shadow Pulse#666
Qiyana · Jungle
15 / 10 / 11
47.3% KP
33,535
22.6% share
18,961g
214 CS · 6.2/m
Cveps#2222
Vayne · Mid
27 / 6 / 7
61.8% KP
53,560
36% share
21,709g
287 CS · 8.3/m
hayat mağduru#xxx
Jhin · ADC
7 / 8 / 13
36.4% KP
21,737
14.6% share
14,261g
192 CS · 5.5/m
Chelsea#2908
Lulu · Support
2 / 5 / 37
70.9% KP
9,501
6.4% share
12,237g
24 CS · 0.7/m
Red side
Defeateyluleyluleylul#eylul
Kassadin · Top
14 / 9 / 6
54.1% KP
42,479
35.1% share
19,721g
263 CS · 7.6/m
Nazgûl#Zir
Malphite · Jungle
9 / 8 / 14
62.2% KP
27,174
22.4% share
15,607g
245 CS · 7.1/m
toji#yuute
Zed · Mid
8 / 15 / 4
32.4% KP
21,178
17.5% share
14,230g
187 CS · 5.4/m
DansEdenFil#DansE
Xayah · ADC
6 / 13 / 5
29.7% KP
21,581
17.8% share
13,868g
206 CS · 5.9/m
serhat#1223
Blitzcrank · Support
0 / 10 / 17
45.9% KP
8,762
7.2% share
9,110g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
