Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 156 days ago
2 / 5 / 19
K / D / A
70%
Kill participation
356.3
Damage / min
9,029g
299 gold / min
100
41 placed · 9 cleared
26
0.9 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDEVXURER OF GXDS#るあん
Irelia · Top
3 / 8 / 9
40% KP
16,915
17.2% share
11,422g
213 CS · 7.1/m
Kral Suriyeli#KING
Sylas · Jungle
7 / 11 / 9
53.3% KP
15,362
15.6% share
14,313g
205 CS · 6.8/m
siyahi patron#prof
Vladimir · Mid
7 / 7 / 6
43.3% KP
29,525
30% share
10,997g
198 CS · 6.6/m
Baraveci#TR1
Lucian · ADC
11 / 3 / 8
63.3% KP
25,909
26.3% share
15,742g
228 CS · 7.5/m
serhat#1223
Blitzcrank · Support
2 / 5 / 19
70% KP
10,760
10.9% share
9,029g
26 CS · 0.9/m
Red side
VictoryBoun Cmpe#999
Jax · Top
16 / 5 / 7
69.7% KP
40,882
36.9% share
17,509g
236 CS · 7.8/m
agothlen#231
Ambessa · Jungle
9 / 5 / 5
42.4% KP
21,298
19.2% share
14,542g
253 CS · 8.4/m
PıytıkYien#2582
Azir · Mid
1 / 7 / 12
39.4% KP
21,425
19.3% share
10,473g
212 CS · 7/m
TheleguasWT#TR1
Rengar · ADC
6 / 8 / 6
36.4% KP
18,128
16.3% share
13,220g
206 CS · 6.8/m
kayakıng1907#TR1
Senna · Support
1 / 5 / 22
69.7% KP
9,164
8.3% share
10,602g
50 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
