Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 156 days ago
1 / 1 / 11
K / D / A
66.7%
Kill participation
191
Damage / min
9,456g
260.4 gold / min
144
44 placed · 22 cleared
48
1.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZIMBA KÜRT 21 CM#1313
Irelia · Top
8 / 3 / 4
52.2% KP
32,513
28.9% share
17,873g
353 CS · 9.7/m
TrissMerigoId#Triss
Ambessa · Jungle
3 / 4 / 7
43.5% KP
13,038
11.6% share
13,669g
274 CS · 7.5/m
hmm#2718
Kassadin · Mid
10 / 3 / 7
73.9% KP
40,958
36.5% share
18,655g
284 CS · 7.8/m
i dont muhatap#777
Sivir · ADC
2 / 3 / 9
47.8% KP
18,780
16.7% share
17,387g
378 CS · 10.4/m
KARSLI 36#Aura
Rell · Support
0 / 5 / 13
56.5% KP
7,036
6.3% share
8,978g
44 CS · 1.2/m
Red side
DefeatGASTAMONU AYUSU#ApeX
Renekton · Top
5 / 9 / 2
38.9% KP
29,633
33.5% share
13,298g
254 CS · 7/m
catastrophe#2run
Wukong · Jungle
3 / 3 / 8
61.1% KP
13,887
15.7% share
13,671g
255 CS · 7/m
kickMidkid#MDKD
Lux · Mid
6 / 4 / 6
66.7% KP
22,385
25.3% share
16,784g
372 CS · 10.2/m
maraz doktor#adana
Jhin · ADC
3 / 6 / 3
33.3% KP
15,490
17.5% share
13,197g
276 CS · 7.6/m
serhat#1223
Blitzcrank · Support
1 / 1 / 11
66.7% KP
6,936
7.9% share
9,456g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
