Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Solo/Duo · 155 days ago
1 / 14 / 12
K / D / A
41.9%
Kill participation
216.2
Damage / min
8,769g
263.7 gold / min
108
38 placed · 9 cleared
31
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi wanna rockkkkk#bobme
Sion · Top
6 / 7 / 17
53.5% KP
27,599
18% share
14,211g
195 CS · 5.9/m
Tristana For Win#TR1
Rek'Sai · Jungle
13 / 8 / 17
69.8% KP
31,578
20.5% share
15,776g
200 CS · 6/m
Winnie#PETE
Zoe · Mid
7 / 3 / 15
51.2% KP
38,301
24.9% share
13,390g
256 CS · 7.7/m
LancedaN#23142
Draven · ADC
12 / 9 / 5
39.5% KP
33,966
22.1% share
18,807g
265 CS · 8/m
Morganthe#TR1
Sona · Support
5 / 5 / 28
76.7% KP
22,310
14.5% share
11,045g
36 CS · 1.1/m
Red side
DefeatWetzy#3158
Mordekaiser · Top
5 / 9 / 7
38.7% KP
26,102
18.5% share
12,556g
191 CS · 5.7/m
protagonist#メメX
Lee Sin · Jungle
9 / 7 / 10
61.3% KP
19,298
13.7% share
13,486g
163 CS · 4.9/m
eyluleyluleylul#eylul
Kog'Maw · Mid
8 / 3 / 12
64.5% KP
54,518
38.7% share
14,127g
243 CS · 7.3/m
Bach#1997
Varus · ADC
8 / 10 / 12
64.5% KP
33,748
24% share
16,119g
222 CS · 6.7/m
serhat#1223
Thresh · Support
1 / 14 / 12
41.9% KP
7,188
5.1% share
8,769g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
