Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 154 days ago
0 / 9 / 23
K / D / A
50%
Kill participation
270.5
Damage / min
9,820g
290.8 gold / min
117
46 placed · 7 cleared
34
1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMetallicaa#kat11
Gragas · Top
5 / 5 / 12
37% KP
32,144
20.2% share
13,791g
200 CS · 5.9/m
HichigoIsYourGod#dose
Naafiri · Jungle
21 / 6 / 5
56.5% KP
36,657
23.1% share
20,837g
270 CS · 8/m
Mtri#TR1
Viktor · Mid
10 / 10 / 11
45.7% KP
48,084
30.3% share
15,021g
241 CS · 7.1/m
Shadow Pulse#666
Jhin · ADC
10 / 11 / 10
43.5% KP
32,874
20.7% share
16,899g
232 CS · 6.9/m
serhat#1223
Blitzcrank · Support
0 / 9 / 23
50% KP
9,133
5.7% share
9,820g
34 CS · 1/m
Red side
DefeatHasmım Yaşamaz#TRR
Ornn · Top
6 / 7 / 7
32.5% KP
27,475
19.7% share
12,284g
183 CS · 5.4/m
Koşanat#9195
Fiddlesticks · Jungle
10 / 10 / 13
57.5% KP
32,210
23.1% share
15,622g
206 CS · 6.1/m
MIDMIDMIDMID#2049
Twisted Fate · Mid
7 / 8 / 11
45% KP
30,016
21.5% share
16,174g
253 CS · 7.5/m
Kona#0006
Kalista · ADC
9 / 10 / 10
47.5% KP
24,420
17.5% share
14,673g
220 CS · 6.5/m
SilentRustle#001
Pantheon · Support
8 / 11 / 15
57.5% KP
25,388
18.2% share
12,558g
76 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
