Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 154 days ago
4 / 5 / 36
K / D / A
75.5%
Kill participation
473.3
Damage / min
12,295g
365 gold / min
97
34 placed · 5 cleared
21
0.6 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryesc0rpark#d1c7
Fiora · Top
3 / 14 / 5
15.1% KP
21,287
14% share
13,624g
198 CS · 5.9/m
197#777
Jarvan IV · Jungle
6 / 10 / 29
66% KP
18,674
12.3% share
14,921g
189 CS · 5.6/m
bağımsztutsak#TR1
Anivia · Mid
11 / 6 / 19
56.6% KP
35,590
23.5% share
15,567g
265 CS · 7.9/m
4SouNDa166#TR1
Tristana · ADC
29 / 13 / 8
69.8% KP
60,273
39.7% share
24,646g
199 CS · 5.9/m
serhat#1223
Blitzcrank · Support
4 / 5 / 36
75.5% KP
15,944
10.5% share
12,295g
21 CS · 0.6/m
Red side
DefeatTopeKsante#Sante
K'Sante · Top
18 / 9 / 10
58.3% KP
43,969
25.8% share
17,683g
159 CS · 4.7/m
ELVEDA KULELİ#TR1
Ambessa · Jungle
7 / 12 / 5
25% KP
26,345
15.5% share
13,136g
206 CS · 6.1/m
DESERT ROSE#2E1U
Syndra · Mid
7 / 13 / 12
39.6% KP
35,988
21.1% share
14,357g
190 CS · 5.6/m
KROSAKI#4646
Xayah · ADC
15 / 9 / 6
43.8% KP
44,101
25.9% share
18,977g
274 CS · 8.1/m
UnnendingDespair#TR1
Morgana · Support
1 / 10 / 21
45.8% KP
19,889
11.7% share
11,559g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
