Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 154 days ago
3 / 5 / 16
K / D / A
63.3%
Kill participation
438.6
Damage / min
9,534g
344.4 gold / min
90
33 placed · 8 cleared
29
1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Kennen · Top
2 / 5 / 14
37.2% KP
18,073
16% share
12,491g
223 CS · 8.1/m
Zargana Hunter#0002
Briar · Jungle
15 / 8 / 13
65.1% KP
27,849
24.7% share
16,243g
164 CS · 5.9/m
tansu ciller#otan4
Vex · Mid
15 / 5 / 12
62.8% KP
42,161
37.4% share
15,934g
235 CS · 8.5/m
la confiance tue#1938
Kai'Sa · ADC
9 / 6 / 3
27.9% KP
12,792
11.3% share
14,487g
215 CS · 7.8/m
Lxnt#Bruh
Poppy · Support
2 / 6 / 15
39.5% KP
11,884
10.5% share
8,946g
27 CS · 1/m
Red side
DefeatMubarekKudurmadı#TR1
Olaf · Top
4 / 9 / 8
40% KP
19,026
19.5% share
9,884g
175 CS · 6.3/m
WQEQWEWQEQWEQWRE#1948
Qiyana · Jungle
7 / 12 / 12
63.3% KP
21,512
22.1% share
13,125g
173 CS · 6.2/m
sirtual769435914#srtl
Katarina · Mid
7 / 12 / 6
43.3% KP
26,036
26.7% share
10,737g
150 CS · 5.4/m
wqsdfqewrwqre#TR2
Kalista · ADC
9 / 5 / 7
53.3% KP
18,696
19.2% share
15,542g
242 CS · 8.7/m
serhat#1223
Blitzcrank · Support
3 / 5 / 16
63.3% KP
12,142
12.5% share
9,534g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
