Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 153 days ago
8 / 4 / 9
K / D / A
54.8%
Kill participation
1,272.5
Damage / min
16,730g
516.4 gold / min
32
11 placed · 4 cleared
321
9.9 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI will trade#TR01
Ambessa · Top
4 / 6 / 5
30% KP
40,296
27.1% share
11,661g
212 CS · 6.5/m
Gojo Sâtoru#ZZUG
Kayn · Jungle
10 / 8 / 3
43.3% KP
20,237
13.6% share
13,325g
202 CS · 6.2/m
kurds must be di#0000
Annie · Mid
2 / 10 / 4
20% KP
28,721
19.3% share
8,992g
170 CS · 5.2/m
Anterles#9642
Ezreal · ADC
5 / 4 / 6
36.7% KP
20,497
13.8% share
14,135g
273 CS · 8.4/m
Windzeit#TR2
Vel'Koz · Support
9 / 3 / 12
70% KP
39,080
26.3% share
13,770g
68 CS · 2.1/m
Red side
VictoryJalejinx#TR1
Kled · Top
9 / 5 / 8
54.8% KP
36,280
30.1% share
14,941g
201 CS · 6.2/m
Sakamoto Taro#1000
Qiyana · Jungle
5 / 3 / 4
29% KP
17,874
14.8% share
14,399g
259 CS · 8/m
serhat#1223
Vladimir · Mid
8 / 4 / 9
54.8% KP
41,228
34.2% share
16,730g
321 CS · 9.9/m
Morkfay#4379
Ashe · ADC
4 / 10 / 7
35.5% KP
14,561
12.1% share
14,389g
247 CS · 7.6/m
kingslayer#금욕 주의
Seraphine · Support
5 / 8 / 11
51.6% KP
10,539
8.7% share
10,266g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
