Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 153 days ago
0 / 5 / 13
K / D / A
38.2%
Kill participation
264
Damage / min
8,557g
269.9 gold / min
95
36 placed · 8 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoun Cmpe#999
Fiora · Top
4 / 12 / 9
37.1% KP
21,232
16.6% share
12,142g
212 CS · 6.7/m
emre#kisa
Master Yi · Jungle
17 / 6 / 3
57.1% KP
39,732
31% share
18,530g
215 CS · 6.8/m
kaizen#kai
Yasuo · Mid
6 / 9 / 8
40% KP
38,030
29.7% share
15,330g
292 CS · 9.2/m
Headbanger#946
Vladimir · ADC
6 / 2 / 4
28.6% KP
21,604
16.8% share
15,943g
310 CS · 9.8/m
michael olise#kavaa
Karma · Support
2 / 5 / 12
40% KP
7,618
5.9% share
8,645g
26 CS · 0.8/m
Red side
DefeatBat#hie
Yone · Top
15 / 9 / 1
47.1% KP
53,185
39.6% share
17,514g
277 CS · 8.7/m
so into you#nvm
Rengar · Jungle
9 / 8 / 3
35.3% KP
27,976
20.8% share
14,490g
242 CS · 7.6/m
Catriona#セラフィン
Hwei · Mid
6 / 4 / 3
26.5% KP
26,961
20.1% share
13,070g
280 CS · 8.8/m
Kenshi Fama#3162
Kai'Sa · ADC
4 / 9 / 5
26.5% KP
17,976
13.4% share
12,732g
240 CS · 7.6/m
serhat#1223
Blitzcrank · Support
0 / 5 / 13
38.2% KP
8,370
6.2% share
8,557g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
