Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 153 days ago
7 / 4 / 7
K / D / A
43.8%
Kill participation
1,104.1
Damage / min
15,944g
512.7 gold / min
18
10 placed · 4 cleared
298
9.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattomi33#togi
Gragas · Top
12 / 4 / 3
68.2% KP
37,403
38.8% share
17,111g
294 CS · 9.5/m
NakruG#TR0
Qiyana · Jungle
2 / 4 / 9
50% KP
16,085
16.7% share
12,410g
207 CS · 6.7/m
Far From Over#rank1
Akali · Mid
3 / 12 / 3
27.3% KP
19,062
19.8% share
9,536g
168 CS · 5.4/m
ERT753#TR1
Miss Fortune · ADC
3 / 7 / 5
36.4% KP
15,840
16.4% share
12,806g
238 CS · 7.7/m
ReyMysterio80#9999
Sona · Support
2 / 5 / 7
40.9% KP
8,064
8.4% share
7,918g
21 CS · 0.7/m
Red side
Victorylegotank#6603
Volibear · Top
4 / 8 / 4
25% KP
19,444
18% share
11,697g
215 CS · 6.9/m
Samsun Prensi#IVJ
Kayn · Jungle
5 / 6 / 6
34.4% KP
17,399
16.1% share
13,795g
266 CS · 8.6/m
nightstand#999
Malphite · Mid
13 / 2 / 4
53.1% KP
31,443
29.1% share
15,545g
245 CS · 7.9/m
serhat#1223
Lucian · ADC
7 / 4 / 7
43.8% KP
34,337
31.7% share
15,944g
298 CS · 9.6/m
Bukroshee#神です
Milio · Support
3 / 2 / 13
50% KP
5,588
5.2% share
9,757g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
