Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 151 days ago
4 / 6 / 6
K / D / A
29.4%
Kill participation
425.4
Damage / min
8,306g
302.6 gold / min
90
31 placed · 11 cleared
42
1.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatŞİRKET ÇALIŞANI#LM10
Kled · Top
2 / 11 / 2
23.5% KP
20,631
24.4% share
8,009g
155 CS · 5.6/m
CryingSenku#TR12
Vi · Jungle
5 / 7 / 3
47.1% KP
21,161
25.1% share
10,168g
176 CS · 6.4/m
tunx#sit
Ezreal · Mid
1 / 8 / 0
5.9% KP
14,358
17% share
8,863g
225 CS · 8.2/m
ewy iWon#TR1
Twitch · ADC
7 / 5 / 3
58.8% KP
24,496
29% share
11,928g
227 CS · 8.3/m
乡Mafuyu#Given
Soraka · Support
2 / 3 / 9
64.7% KP
3,801
4.5% share
7,528g
32 CS · 1.2/m
Red side
VictoryRAGNAR#TSK
Mordekaiser · Top
7 / 2 / 11
52.9% KP
33,384
29.9% share
13,675g
209 CS · 7.6/m
KeepAnger#KEP
Lee Sin · Jungle
12 / 0 / 12
70.6% KP
21,997
19.7% share
14,709g
213 CS · 7.8/m
NakruG#TR0
Naafiri · Mid
9 / 1 / 5
41.2% KP
33,198
29.7% share
14,141g
268 CS · 9.8/m
Mitsubishi#EVOIX
Caitlyn · ADC
2 / 8 / 4
17.6% KP
11,562
10.3% share
9,887g
196 CS · 7.1/m
serhat#1223
Blitzcrank · Support
4 / 6 / 6
29.4% KP
11,678
10.4% share
8,306g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
