Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 150 days ago
2 / 6 / 26
K / D / A
73.7%
Kill participation
297.5
Damage / min
13,034g
316.2 gold / min
138
64 placed · 10 cleared
35
0.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjuicy couture#ッッッ
Gangplank · Top
10 / 11 / 5
39.5% KP
58,235
35.4% share
25,121g
415 CS · 10.1/m
bikalpkaçdefa#sever
Talon · Jungle
11 / 6 / 14
65.8% KP
40,867
24.9% share
21,182g
310 CS · 7.5/m
MIDMIDMIDMID#2049
Qiyana · Mid
12 / 8 / 12
63.2% KP
33,099
20.1% share
19,595g
294 CS · 7.1/m
wasted#1808
Ashe · ADC
3 / 10 / 14
44.7% KP
19,888
12.1% share
17,096g
284 CS · 6.9/m
serhat#1223
Blitzcrank · Support
2 / 6 / 26
73.7% KP
12,261
7.5% share
13,034g
35 CS · 0.8/m
Red side
DefeatArda Güler#onbeş
Irelia · Top
14 / 6 / 6
48.8% KP
46,933
31.2% share
22,975g
351 CS · 8.5/m
ELAK#XXXXX
Elise · Jungle
11 / 7 / 6
41.5% KP
25,277
16.8% share
17,789g
261 CS · 6.3/m
ted#0404
Akali · Mid
11 / 10 / 5
39% KP
40,125
26.7% share
16,565g
288 CS · 7/m
wqsdfqewrwqre#TR2
Caitlyn · ADC
5 / 7 / 8
31.7% KP
29,781
19.8% share
17,943g
312 CS · 7.6/m
carino#0000
Morgana · Support
0 / 8 / 23
56.1% KP
8,120
5.4% share
12,255g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
