Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 150 days ago
2 / 4 / 16
K / D / A
45%
Kill participation
342.7
Damage / min
8,334g
311.7 gold / min
58
29 placed · 2 cleared
15
0.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattevildo#nomad
Trundle · Top
4 / 10 / 2
35.3% KP
18,997
27.8% share
11,508g
204 CS · 7.6/m
HESAP BULUNAMADI#AKU
Viego · Jungle
3 / 8 / 4
41.2% KP
9,134
13.4% share
10,085g
166 CS · 6.2/m
ârkadya#1998
Lissandra · Mid
4 / 8 / 2
35.3% KP
16,306
23.9% share
10,526g
191 CS · 7.1/m
i dont muhatap#777
Jinx · ADC
3 / 8 / 6
52.9% KP
13,660
20% share
12,366g
215 CS · 8/m
xXxefe06#Efe
Seraphine · Support
3 / 6 / 7
58.8% KP
10,145
14.9% share
7,662g
21 CS · 0.8/m
Red side
Victorytuğçeye aşığım#ntt
Ornn · Top
2 / 3 / 11
32.5% KP
17,676
17.3% share
10,066g
190 CS · 7.1/m
Darth Gökçe#SITH
Master Yi · Jungle
25 / 3 / 5
75% KP
42,667
41.8% share
17,488g
199 CS · 7.4/m
WladekSzPilman#3060
Yasuo · Mid
6 / 1 / 5
27.5% KP
16,901
16.5% share
13,994g
243 CS · 9.1/m
1batuyaan9dog#TR1
Samira · ADC
5 / 6 / 7
30% KP
15,748
15.4% share
12,200g
178 CS · 6.7/m
serhat#1223
Blitzcrank · Support
2 / 4 / 16
45% KP
9,162
9% share
8,334g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
