Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 149 days ago
11 / 1 / 6
K / D / A
39.5%
Kill participation
1,034.2
Damage / min
14,613g
576.4 gold / min
24
9 placed · 2 cleared
232
9.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryserhat#1223
Garen · Top
11 / 1 / 6
39.5% KP
26,216
24.4% share
14,613g
232 CS · 9.2/m
Karna9#Karna
Talon · Jungle
16 / 2 / 11
62.8% KP
35,815
33.4% share
16,108g
235 CS · 9.3/m
Joe Goldberg#0112
Diana · Mid
6 / 10 / 7
30.2% KP
18,795
17.5% share
12,745g
181 CS · 7.1/m
ad123#VOL2
Yunara · ADC
10 / 5 / 7
39.5% KP
18,166
16.9% share
13,651g
183 CS · 7.2/m
arunya manyagı#5v5
Leona · Support
0 / 9 / 21
48.8% KP
8,288
7.7% share
8,455g
28 CS · 1.1/m
Red side
DefeatLicht#001
Yone · Top
0 / 10 / 4
14.8% KP
13,044
14.6% share
7,739g
186 CS · 7.3/m
Acılı Şalgam#9891
Ekko · Jungle
5 / 8 / 6
40.7% KP
14,210
15.9% share
9,077g
144 CS · 5.7/m
dori#1605
Ornn · Mid
5 / 7 / 4
33.3% KP
16,583
18.5% share
10,274g
197 CS · 7.8/m
chaptersofmisery#6 6 6
Katarina · ADC
13 / 8 / 5
66.7% KP
23,892
26.7% share
15,174g
195 CS · 7.7/m
sansunlu#TR55
Vel'Koz · Support
4 / 10 / 12
59.3% KP
21,841
24.4% share
7,615g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
