Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 149 days ago
4 / 3 / 19
K / D / A
57.5%
Kill participation
297
Damage / min
8,803g
372.5 gold / min
59
26 placed · 2 cleared
26
1.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnothing after#xxx
Aatrox · Top
5 / 8 / 2
46.7% KP
18,777
28.5% share
9,071g
151 CS · 6.4/m
PennyLane#2015
Kindred · Jungle
3 / 9 / 8
73.3% KP
13,596
20.7% share
9,952g
154 CS · 6.5/m
GöbüşDarbesi#2222
Master Yi · Mid
5 / 12 / 3
53.3% KP
14,821
22.5% share
9,281g
118 CS · 5/m
Lillassea#TR1
Seraphine · ADC
0 / 5 / 5
33.3% KP
10,598
16.1% share
8,374g
173 CS · 7.3/m
Persena#3245
Rakan · Support
2 / 7 / 3
33.3% KP
7,980
12.1% share
7,113g
56 CS · 2.4/m
Red side
Victoryprime bursaspor#xxx
Sett · Top
8 / 4 / 5
32.5% KP
27,115
27.2% share
11,588g
173 CS · 7.3/m
double fusion#007
Ambessa · Jungle
7 / 3 / 14
52.5% KP
23,881
23.9% share
12,708g
189 CS · 8/m
Ozzy#X31X
LeBlanc · Mid
14 / 1 / 3
42.5% KP
19,942
20% share
13,117g
200 CS · 8.5/m
Monarchsw#pain
Samira · ADC
7 / 4 / 9
40% KP
21,905
21.9% share
12,152g
166 CS · 7/m
serhat#1223
Blitzcrank · Support
4 / 3 / 19
57.5% KP
7,020
7% share
8,803g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
