Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 149 days ago
3 / 11 / 28
K / D / A
64.6%
Kill participation
424
Damage / min
13,249g
330.5 gold / min
114
51 placed · 6 cleared
27
0.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattuğçeye aşığım#ntt
Malphite · Top
6 / 9 / 19
52.1% KP
37,432
20.9% share
16,220g
258 CS · 6.4/m
Dutchman#Rai
Bel'Veth · Jungle
14 / 11 / 8
45.8% KP
22,919
12.8% share
18,363g
201 CS · 5/m
Hansei#精神力
Aurora · Mid
11 / 12 / 16
56.3% KP
56,017
31.3% share
15,838g
182 CS · 4.5/m
CârlxFriedrîch#Gauß
Olaf · ADC
14 / 14 / 10
50% KP
45,534
25.5% share
20,066g
233 CS · 5.8/m
serhat#1223
Blitzcrank · Support
3 / 11 / 28
64.6% KP
16,996
9.5% share
13,249g
27 CS · 0.7/m
Red side
VictoryAlex Mercer#1v9
Garen · Top
15 / 10 / 10
43.9% KP
55,625
25% share
19,478g
314 CS · 7.8/m
Subzerø#øne
Kindred · Jungle
11 / 12 / 17
49.1% KP
42,266
19% share
19,630g
259 CS · 6.5/m
Old Faker#9102
Vel'Koz · Mid
18 / 7 / 14
56.1% KP
75,380
33.8% share
20,760g
257 CS · 6.4/m
DaraliyorumSabri#8557
Jinx · ADC
11 / 10 / 17
49.1% KP
40,197
18% share
20,956g
253 CS · 6.3/m
Adınız asiz mi#TR1
Soraka · Support
2 / 9 / 35
64.9% KP
9,340
4.2% share
12,781g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
