Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 149 days ago
1 / 4 / 22
K / D / A
69.7%
Kill participation
342.5
Damage / min
7,792g
326.5 gold / min
62
28 placed · 5 cleared
21
0.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarkhike#0134
Tryndamere · Top
4 / 5 / 1
23.8% KP
9,844
16.3% share
8,743g
184 CS · 7.7/m
imagine a legend#00100
Jarvan IV · Jungle
9 / 5 / 4
61.9% KP
17,121
28.4% share
10,977g
166 CS · 7/m
LOBBY ADMIN#XYZ
Akali · Mid
5 / 4 / 3
38.1% KP
14,408
23.9% share
10,720g
184 CS · 7.7/m
IIIIIIIIIIIII#d b
Aphelios · ADC
3 / 12 / 3
28.6% KP
15,535
25.8% share
9,576g
176 CS · 7.4/m
kanülol#scrat
Lulu · Support
0 / 7 / 6
28.6% KP
3,379
5.6% share
5,940g
22 CS · 0.9/m
Red side
VictoryDEVXURER OF GXDS#るあん
Mordekaiser · Top
1 / 3 / 4
15.2% KP
14,782
16.7% share
8,768g
198 CS · 8.3/m
2009klavyebabasi#yasin
Naafiri · Jungle
7 / 4 / 4
33.3% KP
13,001
14.7% share
11,529g
196 CS · 8.2/m
Raayk#ZED
Zed · Mid
10 / 7 / 2
36.4% KP
22,378
25.3% share
12,448g
185 CS · 7.8/m
Londie#1v9
Ezreal · ADC
14 / 3 / 8
66.7% KP
30,163
34.1% share
13,944g
207 CS · 8.7/m
serhat#1223
Blitzcrank · Support
1 / 4 / 22
69.7% KP
8,175
9.2% share
7,792g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
