Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 149 days ago
3 / 7 / 14
K / D / A
60.7%
Kill participation
319.7
Damage / min
7,950g
330.6 gold / min
60
27 placed · 3 cleared
15
0.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryghost of you#emo
Shen · Top
7 / 7 / 6
28.3% KP
20,557
15.8% share
9,581g
114 CS · 4.7/m
eziksin kanki#ehuz
Rengar · Jungle
18 / 1 / 7
54.3% KP
37,263
28.7% share
15,297g
221 CS · 9.2/m
Peace#TR35
Qiyana · Mid
14 / 3 / 6
43.5% KP
26,753
20.6% share
14,242g
197 CS · 8.2/m
itibar#011
Viktor · ADC
6 / 7 / 11
37% KP
28,228
21.7% share
11,369g
158 CS · 6.6/m
bebe rexha#1501
Bard · Support
1 / 10 / 20
45.7% KP
16,990
13.1% share
8,280g
14 CS · 0.6/m
Red side
DefeatRotalFelix#felix
Zaahen · Top
5 / 7 / 2
25% KP
21,742
28.6% share
9,307g
180 CS · 7.5/m
fastbl1nk#111
Kha'Zix · Jungle
5 / 11 / 4
32.1% KP
8,240
10.8% share
9,079g
126 CS · 5.2/m
YARAMASA#TR01
Lissandra · Mid
6 / 13 / 4
35.7% KP
17,802
23.4% share
8,634g
121 CS · 5/m
Karsıyakalı#ksklı
Swain · ADC
9 / 8 / 4
46.4% KP
20,585
27.1% share
10,444g
147 CS · 6.1/m
serhat#1223
Blitzcrank · Support
3 / 7 / 14
60.7% KP
7,688
10.1% share
7,950g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
