Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 148 days ago
1 / 3 / 29
K / D / A
58.8%
Kill participation
421.6
Damage / min
10,995g
319.6 gold / min
112
39 placed · 8 cleared
27
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAti243#atii
Cho'Gath · Top
8 / 14 / 0
25% KP
23,705
19.8% share
11,809g
160 CS · 4.7/m
lemby#TR1
Wukong · Jungle
9 / 7 / 10
59.4% KP
32,003
26.7% share
14,149g
190 CS · 5.5/m
Far From Over#rank1
Lissandra · Mid
4 / 9 / 9
40.6% KP
22,733
19% share
12,724g
273 CS · 7.9/m
d a s h#seux
Katarina · ADC
8 / 7 / 7
46.9% KP
21,929
18.3% share
18,133g
259 CS · 7.5/m
daredevil#9743
Karma · Support
3 / 14 / 16
59.4% KP
19,376
16.2% share
10,411g
53 CS · 1.5/m
Red side
VictoryFüzelerini at#TR1
Varus · Top
7 / 11 / 6
25.5% KP
34,658
20.8% share
14,353g
234 CS · 6.8/m
2pyo2#TR1
Kha'Zix · Jungle
25 / 5 / 5
58.8% KP
54,995
32.9% share
20,826g
277 CS · 8.1/m
lyko#1409
Galio · Mid
10 / 5 / 15
49% KP
28,357
17% share
15,487g
209 CS · 6.1/m
CârlxFriedrîch#Gauß
Olaf · ADC
8 / 8 / 7
29.4% KP
34,443
20.6% share
16,994g
263 CS · 7.6/m
serhat#1223
Blitzcrank · Support
1 / 3 / 29
58.8% KP
14,504
8.7% share
10,995g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
