Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 148 days ago
2 / 4 / 13
K / D / A
42.9%
Kill participation
228.3
Damage / min
7,815g
323.2 gold / min
57
24 placed · 6 cleared
26
1.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArley Marsden#111
Nidalee · Top
2 / 4 / 6
22.9% KP
8,995
10.8% share
9,548g
199 CS · 8.2/m
revenge37#i37i
Zac · Jungle
6 / 3 / 6
34.3% KP
11,550
13.8% share
10,901g
166 CS · 6.9/m
kickMidkid#MDKD
Yone · Mid
14 / 6 / 7
60% KP
33,021
39.5% share
13,985g
230 CS · 9.5/m
dreamless#555
Yunara · ADC
11 / 3 / 8
54.3% KP
24,482
29.3% share
13,821g
221 CS · 9.1/m
serhat#1223
Blitzcrank · Support
2 / 4 / 13
42.9% KP
5,521
6.6% share
7,815g
26 CS · 1.1/m
Red side
Defeatstate lines#art
Vayne · Top
6 / 2 / 6
60% KP
23,416
32.6% share
10,815g
181 CS · 7.5/m
lemby#TR1
Graves · Jungle
3 / 8 / 10
65% KP
16,103
22.4% share
10,334g
153 CS · 6.3/m
sübzeroo1#TR1
Diana · Mid
5 / 12 / 2
35% KP
12,374
17.2% share
9,884g
133 CS · 5.5/m
Jhifu#329
Lucian · ADC
4 / 5 / 3
35% KP
14,039
19.5% share
10,779g
191 CS · 7.9/m
GeWRaN#TR1
Nami · Support
2 / 8 / 7
45% KP
5,964
8.3% share
6,820g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
