Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 148 days ago
1 / 1 / 19
K / D / A
64.5%
Kill participation
350.8
Damage / min
7,521g
310.4 gold / min
69
27 placed · 4 cleared
24
1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJust run#TR06
Volibear · Top
2 / 7 / 11
41.9% KP
10,456
14.6% share
8,496g
138 CS · 5.7/m
Peace#TR35
Qiyana · Jungle
2 / 1 / 11
41.9% KP
15,964
22.2% share
13,038g
243 CS · 10/m
siyahi patron#prof
Mel · Mid
15 / 2 / 2
54.8% KP
20,633
28.7% share
12,736g
202 CS · 8.3/m
FRANKENSTEINNnn#TR1
Miss Fortune · ADC
11 / 3 / 5
51.6% KP
16,266
22.6% share
12,874g
195 CS · 8/m
serhat#1223
Blitzcrank · Support
1 / 1 / 19
64.5% KP
8,500
11.8% share
7,521g
24 CS · 1/m
Red side
DefeatTheEmperorAzazil#TR24
Yone · Top
7 / 6 / 2
64.3% KP
21,185
32.8% share
11,654g
194 CS · 8/m
Tristana For Win#TR1
Rek'Sai · Jungle
4 / 10 / 4
57.1% KP
12,501
19.3% share
9,971g
149 CS · 6.1/m
Nonstacy#gao
Ahri · Mid
1 / 1 / 0
7.1% KP
8,236
12.7% share
9,395g
250 CS · 10.3/m
midnight#969
Ezreal · ADC
1 / 7 / 1
14.3% KP
18,392
28.4% share
9,348g
185 CS · 7.6/m
ADC OYNUYOM#GÜN1
Soraka · Support
1 / 7 / 2
21.4% KP
4,359
6.7% share
6,690g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
