Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 147 days ago
3 / 5 / 13
K / D / A
57.1%
Kill participation
297.5
Damage / min
9,567g
287.9 gold / min
99
47 placed · 5 cleared
31
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpyness#7478
Teemo · Top
6 / 6 / 12
51.4% KP
45,273
33.1% share
16,938g
297 CS · 8.9/m
JackalShow#TR1
Jarvan IV · Jungle
15 / 4 / 12
77.1% KP
36,073
26.4% share
18,043g
250 CS · 7.5/m
BEN ÇOCUK MUYUM#TR1
Singed · Mid
5 / 6 / 10
42.9% KP
22,024
16.1% share
12,620g
237 CS · 7.1/m
Beræ#1998
Brand · ADC
6 / 7 / 11
48.6% KP
26,551
19.4% share
14,320g
239 CS · 7.2/m
Faruko#TR1
Zilean · Support
3 / 5 / 19
62.9% KP
6,854
5% share
10,714g
44 CS · 1.3/m
Red side
DefeatAYKUT KOCAMAN#9611
Akshan · Top
4 / 9 / 5
32.1% KP
17,744
17% share
12,617g
266 CS · 8/m
LixEvos#066
Ivern · Jungle
0 / 8 / 13
46.4% KP
8,672
8.3% share
9,889g
132 CS · 4/m
Bir Yıldız Kaisa#3131
Katarina · Mid
14 / 6 / 2
57.1% KP
41,384
39.6% share
18,232g
266 CS · 8/m
zalim#TR71
Jinx · ADC
7 / 7 / 6
46.4% KP
26,752
25.6% share
15,715g
290 CS · 8.7/m
serhat#1223
Blitzcrank · Support
3 / 5 / 13
57.1% KP
9,886
9.5% share
9,567g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
