Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 147 days ago
2 / 5 / 12
K / D / A
45.2%
Kill participation
285.5
Damage / min
7,758g
275.4 gold / min
82
39 placed · 6 cleared
21
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwift Exile#Riven
Riven · Top
12 / 8 / 7
61.3% KP
33,539
33.4% share
12,642g
161 CS · 5.7/m
Maodun#667
Kayn · Jungle
7 / 8 / 8
48.4% KP
24,805
24.7% share
12,361g
181 CS · 6.4/m
Waltęr Whitęę#BRB
Malzahar · Mid
3 / 11 / 8
35.5% KP
16,770
16.7% share
11,421g
214 CS · 7.6/m
ad can carry#TR2
Zeri · ADC
7 / 7 / 0
22.6% KP
17,210
17.1% share
14,079g
222 CS · 7.9/m
serhat#1223
Blitzcrank · Support
2 / 5 / 12
45.2% KP
8,041
8% share
7,758g
21 CS · 0.7/m
Red side
VictoryYuta#wista
Fiora · Top
3 / 11 / 5
20.5% KP
24,685
19% share
12,945g
209 CS · 7.4/m
MEGA TÜRK#zei
Aatrox · Jungle
10 / 3 / 5
38.5% KP
21,899
16.8% share
14,083g
225 CS · 8/m
Martınez#1881
Viktor · Mid
12 / 6 / 12
61.5% KP
38,577
29.6% share
14,475g
203 CS · 7.2/m
4562386582569856#UwU
Twitch · ADC
11 / 4 / 5
41% KP
26,083
20% share
15,163g
208 CS · 7.4/m
pf ok#2119
Nidalee · Support
3 / 7 / 18
53.8% KP
18,968
14.6% share
10,299g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
