Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 147 days ago
3 / 3 / 14
K / D / A
77.3%
Kill participation
290.9
Damage / min
8,038g
313.8 gold / min
74
35 placed · 6 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmaç#Dunk
Vayne · Top
3 / 8 / 4
31.8% KP
10,859
12.8% share
8,967g
167 CS · 6.5/m
MRJack#388
Karthus · Jungle
7 / 7 / 7
63.6% KP
27,688
32.5% share
12,207g
196 CS · 7.7/m
disabled guy#231
Xerath · Mid
3 / 6 / 8
50% KP
19,912
23.4% share
7,819g
121 CS · 4.7/m
T 8#sctw
Kai'Sa · ADC
6 / 3 / 8
63.6% KP
19,152
22.5% share
12,397g
194 CS · 7.6/m
serhat#1223
Blitzcrank · Support
3 / 3 / 14
77.3% KP
7,452
8.8% share
8,038g
21 CS · 0.8/m
Red side
VictoryAshborn#22222
Teemo · Top
6 / 6 / 8
51.9% KP
17,010
23.6% share
12,000g
174 CS · 6.8/m
shanga#1507
Naafiri · Jungle
8 / 2 / 6
51.9% KP
17,146
23.8% share
13,288g
232 CS · 9.1/m
VIPER#MCKXP
Ekko · Mid
9 / 4 / 2
40.7% KP
16,794
23.3% share
12,496g
213 CS · 8.3/m
lets go#sinek
Syndra · ADC
3 / 6 / 6
33.3% KP
17,170
23.8% share
11,597g
207 CS · 8.1/m
Ranger#52192
Rakan · Support
1 / 4 / 7
29.6% KP
4,001
5.5% share
7,549g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
