Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 147 days ago
1 / 4 / 24
K / D / A
69.4%
Kill participation
338.7
Damage / min
9,385g
323.4 gold / min
104
41 placed · 11 cleared
30
1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuined Forgiver#SOLO
Ryze · Top
4 / 6 / 0
19% KP
35,903
24.2% share
12,410g
264 CS · 9.1/m
Cveps#2222
Taliyah · Jungle
4 / 8 / 13
81% KP
39,740
26.8% share
12,870g
215 CS · 7.4/m
light#打火机
Zed · Mid
3 / 6 / 5
38.1% KP
32,861
22.2% share
11,626g
203 CS · 7/m
1batuyaan9dog#TR1
Ezreal · ADC
4 / 7 / 9
61.9% KP
30,624
20.7% share
12,502g
227 CS · 7.8/m
0TANT1K#TR1
Rell · Support
6 / 9 / 10
76.2% KP
8,935
6% share
9,361g
32 CS · 1.1/m
Red side
VictoryLoki#0651
Dr. Mundo · Top
5 / 3 / 11
44.4% KP
28,076
25.2% share
13,358g
241 CS · 8.3/m
MEGA TÜRK#zei
Aatrox · Jungle
6 / 5 / 11
47.2% KP
12,478
11.2% share
12,483g
189 CS · 6.5/m
steps nvm#zoe
Ahri · Mid
14 / 5 / 12
72.2% KP
34,230
30.8% share
15,405g
253 CS · 8.7/m
1v9 machine#2rcz9
Kalista · ADC
10 / 4 / 13
63.9% KP
26,677
24% share
16,150g
228 CS · 7.9/m
serhat#1223
Blitzcrank · Support
1 / 4 / 24
69.4% KP
9,829
8.8% share
9,385g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
