Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 147 days ago
3 / 6 / 25
K / D / A
63.6%
Kill participation
455.7
Damage / min
11,092g
357.4 gold / min
102
41 placed · 8 cleared
29
0.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatasdasd123#zxc
Garen · Top
8 / 5 / 10
52.9% KP
26,675
22.4% share
13,001g
206 CS · 6.6/m
shuzel#SK1
Xin Zhao · Jungle
7 / 9 / 9
47.1% KP
25,637
21.5% share
13,161g
195 CS · 6.3/m
Liasmos#TR1
Lissandra · Mid
7 / 13 / 9
47.1% KP
25,370
21.3% share
11,272g
172 CS · 5.5/m
deno#zzzzz
Kai'Sa · ADC
10 / 10 / 5
44.1% KP
27,830
23.3% share
14,034g
217 CS · 7/m
SilentRustle#001
Nami · Support
2 / 7 / 25
79.4% KP
13,684
11.5% share
10,029g
24 CS · 0.8/m
Red side
VictoryPhyros#5858
Swain · Top
2 / 6 / 16
40.9% KP
19,259
12.6% share
11,118g
202 CS · 6.5/m
KeepAnger#KEP
Kha'Zix · Jungle
11 / 5 / 7
40.9% KP
28,999
18.9% share
16,874g
240 CS · 7.7/m
ENESBAŞKAN#LORD
Zed · Mid
8 / 8 / 11
43.2% KP
36,821
24.1% share
14,772g
178 CS · 5.7/m
brainrot31#XDD
Jinx · ADC
20 / 9 / 10
68.2% KP
53,813
35.2% share
20,949g
213 CS · 6.9/m
serhat#1223
Blitzcrank · Support
3 / 6 / 25
63.6% KP
14,143
9.2% share
11,092g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
