Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 146 days ago
5 / 9 / 17
K / D / A
44.9%
Kill participation
245.1
Damage / min
11,692g
321.5 gold / min
113
46 placed · 7 cleared
38
1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRuined Forgiver#SOLO
Camille · Top
11 / 11 / 7
40.9% KP
37,670
25.8% share
15,624g
234 CS · 6.4/m
x a#kite
Zed · Jungle
5 / 11 / 11
36.4% KP
20,604
14.1% share
17,269g
256 CS · 7/m
KeepAnger#KEP
Brand · Mid
10 / 8 / 14
54.5% KP
40,929
28.1% share
15,173g
232 CS · 6.4/m
wqsdfqewrwqre#TR2
Kalista · ADC
15 / 8 / 11
59.1% KP
35,661
24.5% share
22,265g
321 CS · 8.8/m
michael olise#kavaa
Braum · Support
3 / 11 / 27
68.2% KP
10,880
7.5% share
12,337g
21 CS · 0.6/m
Red side
Defeatkaten kyokotsu#2201
Gwen · Top
6 / 6 / 11
34.7% KP
29,343
17.9% share
17,544g
290 CS · 8/m
WâfféN#TR1
Rengar · Jungle
22 / 11 / 9
63.3% KP
50,067
30.5% share
23,236g
256 CS · 7/m
QueenB#444
Kog'Maw · Mid
8 / 9 / 12
40.8% KP
46,413
28.3% share
15,710g
242 CS · 6.7/m
DH Magenâ#0101
Kai'Sa · ADC
8 / 9 / 15
46.9% KP
29,473
17.9% share
18,073g
274 CS · 7.5/m
serhat#1223
Blitzcrank · Support
5 / 9 / 17
44.9% KP
8,913
5.4% share
11,692g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
