Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Defeat
Ranked Solo/Duo · 146 days ago
4 / 5 / 7
K / D / A
52.4%
Kill participation
351.9
Damage / min
8,434g
298 gold / min
84
34 placed · 11 cleared
44
1.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheEmperorAzazil#TR24
Pantheon · Top
8 / 5 / 4
57.1% KP
28,345
27.8% share
12,410g
222 CS · 7.8/m
Im not innocent#scary
Ambessa · Jungle
2 / 8 / 6
38.1% KP
16,408
16.1% share
10,370g
185 CS · 6.5/m
Akitoox#EUW
Xerath · Mid
1 / 7 / 9
47.6% KP
22,260
21.8% share
9,957g
214 CS · 7.6/m
CHANGYUNPIJU#4444
Caitlyn · ADC
6 / 5 / 2
38.1% KP
24,916
24.5% share
13,237g
230 CS · 8.1/m
serhat#1223
Maokai · Support
4 / 5 / 7
52.4% KP
9,960
9.8% share
8,434g
44 CS · 1.6/m
Red side
Victoryshe promised btw#noone
Darius · Top
10 / 7 / 4
46.7% KP
30,586
33.4% share
15,653g
270 CS · 9.5/m
BLindGuardiaNas#0000
Viego · Jungle
11 / 3 / 5
53.3% KP
20,224
22.1% share
14,763g
219 CS · 7.7/m
chill guy#TR12
Syndra · Mid
6 / 5 / 5
36.7% KP
20,512
22.4% share
13,188g
231 CS · 8.2/m
wqsdfqewrwqre#TR2
Corki · ADC
3 / 2 / 4
23.3% KP
17,003
18.6% share
12,854g
239 CS · 8.4/m
Captain Tree#TR1
Soraka · Support
0 / 4 / 15
50% KP
3,150
3.4% share
8,408g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
