Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 146 days ago
4 / 5 / 10
K / D / A
41.2%
Kill participation
250
Damage / min
7,312g
320.2 gold / min
54
28 placed · 2 cleared
30
1.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaerim#3274
Darius · Top
4 / 7 / 0
23.5% KP
7,544
14.2% share
8,900g
169 CS · 7.4/m
Darth Gökçe#SITH
Master Yi · Jungle
3 / 10 / 4
41.2% KP
12,603
23.7% share
8,685g
152 CS · 6.7/m
Chrysalism#TR34
Zoe · Mid
7 / 5 / 1
47.1% KP
14,794
27.8% share
8,735g
136 CS · 6/m
wqsdfqewrwqre#TR2
Jinx · ADC
3 / 4 / 3
35.3% KP
10,831
20.3% share
9,512g
198 CS · 8.7/m
RetroHead#VIBES
Thresh · Support
0 / 8 / 7
41.2% KP
7,478
14% share
6,086g
38 CS · 1.7/m
Red side
VictoryKayle Kid#Kayle
Kayle · Top
8 / 3 / 3
32.4% KP
21,388
24.1% share
12,278g
228 CS · 10/m
HichigoIsYourGod#dose
Karthus · Jungle
7 / 2 / 5
35.3% KP
15,644
17.6% share
11,821g
214 CS · 9.4/m
Sad#TR7
Orianna · Mid
8 / 6 / 10
52.9% KP
23,422
26.4% share
11,315g
191 CS · 8.4/m
AIZEL#ATRUM
Tristana · ADC
7 / 1 / 11
52.9% KP
22,479
25.4% share
13,459g
184 CS · 8.1/m
serhat#1223
Blitzcrank · Support
4 / 5 / 10
41.2% KP
5,708
6.4% share
7,312g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
